Patch Notes: v1.0.5a

- Raid spell targetting implemented.

- Tons of spell and database work.

4/19/12

Patch Notes: v1.0.4a

Here's a small update so everyone is aware we're still slaving away.


- Coded a functional Intimidation.

- Coded a functional Taunt.

- Added numerous spells.

- Tons of zone population completed.

4/15/12

Patch Notes: v1.0.3a

- Recoded monk fist damage/delay table.

- Miscellaneous developer side fixes.

3/02/12

Update

Updates might seem sparse as we're currently populating the database. Rest assured, we're hard at work every day.
I'll be posting screenshots over the next few days on the forum.

2/20/12

Patch Notes: v1.0.2a

- Fixed mobs so they no longer trigger certain events on death.

- Players now obtain common spells automatically upon leveling up.

- Players can now #bind in appropriate zones.

2/16/12

Patch Notes: v1.0.1a

- Added the ability to specify experience points on a mob by mob basis.

- Added the ability to set how many experience points are required per level.

- Experience will now split evenly amongst group members.

2/13/12

Patch Notes: v1.0.0a

- Fixed line of sight issues in various zones.

- Fixed textures from displaying incorrectly.

- Fixed NPC's to face their target in combat.

- Fixed certain objects from being destructible in Hills of Shade.

- Fixed Sol ra nem's loot table.

- Amount of experience points gained are now displayed.

- Berserkers now properly start with a Rusty Two-Handed Sword.

- Cleaned the database of some unused entries.

- Changed merchant purchase and sell value.

- Introduced alcoholic beverages to the game.

2/12/12

Website now live!

Dawn of Eternity website has gone live! This version is just a rough draft, but we'll do our best to improve over time.
Be sure to stop by our forums and introduce yourself. You'll be able to ask questions and find additional information there.

2/12/12